Luxury packaging by experts

BACKGAMMON

Each year, we want to take you on a little journey.

This year, we go to Greece! “For me, holidays are a time to be close to loved ones. So, I picked a traditional way to spend quality time together: The game “Tavli”, widely known as Backgammon” shares Leander Kritikos, who has provided the inspiration for this year’s theme.

So we developed our own PROCOS backgammon game and realized it in our production in India.

And of course, this time of year is also for sharing some special secrets.

Here you can find the recipes of Leander´s great-grandmothers cookies: Kourabiedes and Melomakarono.

We are happy to share these with you:

DEVELOPMENT

MAKING OF IN INDIA

Here some insights of the game production in India – our partners for luxury pouches and textile products.

FINAL PRODUCT: THE PROCOS BACKGAMMON

THE GAME: BACKGAMMON RULES

Tavli is usually played in 3 variations: Portes, Plakoto and Fevga.

Please see the rules below. Have fun while playing and wonderful moments.

SETUP

The board is set up as shown below. The black checkers move counter-clockwise from the 24-point towards the 1-point.  White moves in the opposite direction.

STARTING THE GAME

To start each player rolls a single die. If the same number appears on both dice, they must be re-rolled. The player with the higher roll goes first using the rolled values. Subsequently, the players take turns rolling dice and moving their checkers. A player can only move their checkers to a point that is not already occupied by two or more of the opponent’s checkers. A player can use the number on each die to move two different checkers or they can choose to use both dice numbers for a single checker’s move. Players must always move both numbers rolled if it is possible. If only one move is possible, the higher roll must be used. When the dice have matching numbers, it is known as a double. The player rolling a double gets to make four moves, instead of two.

HITTING

If a player moves their checker to a space that is occupied by only one of the opponent’s checkers, this is called hitting a blot. The opponent’s checker is removed from the point and placed on the bar in the middle of the game board. The opponent must attempt to re-enter the checker on the bar on their next roll. No other plays are possible until the checker is re-entered. If a player’s checker is blocked from returning to the board on a roll, the player’s turn ends. There is no limit to the number of checkers that can be sitting on the bar.

DOUBLING CUBE

The doubling cube is a specific game piece that can be used prior to a turn to increase the stakes. Before a player begins their next turn by rolling the dice, they can propose to increase the current stakes of the game. It’s up to the opponent to accept or take the increased stakes. If a player accepts a double, then they own the cube. They are then the only player able to offer the next double.

WINNING

To win the game, a player must move all 15 of their checkers into their home board and then begin bearing them off. If a checker is hit and sent to the bar during the bearing off process, that checker must return to the home board before any more checkers can be borne off. The winner is the first player to bear off all 15 checkers.

Reference link.
Overal rules: learn.

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