THE RULES OF THE GAME
The Ludo game has four colored zones, each of which can hold four pawns. The main part of the board consists of four paths arranged in a cross shape, leading to the finish area located in the center. Each color has a single starting square that connects the path to its ending zone. Each player has four pawns and places them in the starting zone of their color. A dice roll is used to determine which player goes first.
MOVING THE PAWNS
The player who rolls the highest number starts the game, then each player rolls the die once per turn to move a pawn. A six must be rolled to move a pawn out of the starting zone. If no pawn can be moved, the next player takes their turn. Once a player has pawns outside the starting zone, they must move them from the starting square marked with the P logo in their color, and move clockwise around the board. The pawn must be moved the exact number of spaces shown on the die. If a player rolls a six, they may roll again. If the player has several pawns on the board, they can choose which one to move. All of a player’s pawns must complete a full lap around the board before entering the final stretch of their color.
LANDING ON AN OCCUPIED SQUARE
If a player’s pawn lands on a square occupied by another player’s pawn, that pawn is removed from the board and sent back to its starting zone. If the square is occupied by a pawn of the same color, the two pawns form a blockade. Pawns of other colors cannot pass over or land on that square. If this happens, the player must either skip their turn or move a different pawn.
WINNING THE GAME
When a pawn returns to its home area and reaches the ramp of its color, it must be moved into the central finish area. To move into the finish zone, the player must roll the exact number of spaces needed to reach the center circle. For example, roll a 1 to move to space 1, a 2 to space 2, and so on, up to a 6 to reach the sixth space in the center. If the finish zone is three spaces away and the player rolls a four, they must move another pawn or skip their turn. The winner is the first player to place all four of their pawns in the finish zone.



